128x160: Bounce Java Game
// Update paddle position based on user input // For simplicity
java Copy Code Copied public class Ball private int x , y ; private int velX , velY ; private int diameter ; public Ball ( ) x = 64 ; // initial x position y = 80 ; // initial y position velX = 2 ; // initial x velocity velY = - 2 ; // initial y velocity diameter = 10 ; public void update ( ) public void draw ( Graphics g ) g . setColor ( 0x000000 ) ; g . fillOval ( x , y , diameter , diameter ) ; public boolean isCollidingWith ( Paddle paddle ) // Check collision with paddle return ( x > paddle . getX ( ) && x < paddle . getX ( ) + paddle . getWidth ( ) && y > paddle . getY ( ) && y < paddle . getY ( ) + paddle . getHeight ( ) ) ; “`java public class Paddle { private int x, y; private int width, height; bounce java game 128x160
y = 140; // initial y position width = 30; height = 10; // Update paddle position based on user input
public void update() {
Code Copy Code Copied public Paddle() x = 50; // initial x position getX ( ) && x < paddle