DEXTER.THE.GAME-POSTMORTEM**
From a technical standpoint, one of the biggest challenges we faced was implementing a robust stealth mechanic. We wanted to create a system that would allow players to sneak and hide, while also providing a sense of tension and urgency. This required a complex interplay between AI, physics, and level design, and we spent many hours tweaking and refining the system to get it just right. DEXTER.THE.GAME-POSTMORTEM
Our goal was to create a game that would be both a faithful adaptation of the show and a compelling gaming experience. We decided to focus on a narrative-driven, stealth-based gameplay style, where players would guide Dexter through the streets of Miami, completing missions and eliminating targets while avoiding detection. DEXTER
One of the biggest challenges we faced was balancing gameplay and storytelling. We wanted to ensure that the game was both fun and engaging, while also staying true to the characters and plot of the show. This required a delicate balance between action and narrative, and we spent many hours tweaking and refining the gameplay to get it just right. Our goal was to create a game that