if self.wrestler1.health <= 0: tk.Label(self.root, text=f"{self.wrestler2.name} wins!").pack() self.fight_button = tk.Button(self.root, text="Play Again", command=self.play_again) self.fight_button.pack() elif self.wrestler2.health <= 0: tk.Label(self.root, text=f"{self.wrestler1.name} wins!").pack() self.fight_button = tk.Button(self.root, text="Play Again", command=self.play_again) self.fight_button.pack()
def create_widgets(self): # Wrestler 1 Info tk.Label(self.root, text=f"{self.wrestler1.name} - Power: {self.wrestler1.power}, Health: {self.wrestler1.health}").pack() Sumo Wrestling Simulator Script GUI Hack -Inf...
class SumoWrestler: def __init__(self, name, power): self.name = name self.power = power self.health = 100 if self
def update_labels(self): for widget in self.root.winfo_children(): if isinstance(widget, tk.Label) and "Wrestler" in widget.cget("text"): widget.destroy() tk.Label(self.root, text=f"{self.wrestler1.name} - Power: {self.wrestler1.power}, Health: {self.wrestler1.health}").pack() tk.Label(self.root, text=f"{self.wrestler2.name} - Power: {self.wrestler2.power}, Health: {self.wrestler2.health}").pack() if self.wrestler1.health <