Winged: Cloud Patches

float timer = 0; while (timer < activeDuration) // Add functional effect: e.g., boost player jump PlayerController player = FindObjectOfType<PlayerController>(); if (player != null && Vector3.Distance(player.transform.position, transform.position) < 2f) player.extraJumpHeight = 2f;

void OnTriggerEnter(Collider other)

void RetractWings()

if (triggerOnTouch && other.CompareTag("Player") && !isActive) ActivateWings(); winged cloud patches

private GameObject currentWings; private bool isActive = false; float timer = 0; while (timer &lt; activeDuration)

IEnumerator WingBehavior()