float timer = 0; while (timer < activeDuration) // Add functional effect: e.g., boost player jump PlayerController player = FindObjectOfType<PlayerController>(); if (player != null && Vector3.Distance(player.transform.position, transform.position) < 2f) player.extraJumpHeight = 2f;
void OnTriggerEnter(Collider other)
void RetractWings()
if (triggerOnTouch && other.CompareTag("Player") && !isActive) ActivateWings(); winged cloud patches
private GameObject currentWings; private bool isActive = false; float timer = 0; while (timer < activeDuration)
IEnumerator WingBehavior()